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The Trivial Club

Building a daily trivia game through user research, gamification design, and iterative testing

The Trivial Club app interface

Overview

I built The Trivial Club as a daily trivia game inspired by Wordle and NYT games. It started as a fun project for a friend, but I realised it was a perfect opportunity to do proper UX research and build a real product whilst creating a portfolio piece.

The game has daily questions, streak tracking, XP points, sticker rewards, and a leaderboard. I'm currently still working on this project and will update this case study as I go. For now please feel free to check out the latest version of the game!

Play it now →

Role

Product Designer & Developer

Timeline

2025 - Present

Platform

Web App

Status

Live + In User Testing

The Problem

Most trivia apps are either too dull and boring or overloaded with pop up ads and distractions. I want a daily trivia game that is enjoyable to use with competitive hooks that make it fun to come back to every day.

Goals

  • Make something stylish and enjoyable to play every day
  • Create streaks and progression that feel rewarding, not stressful
  • Build in competition without making it toxic
  • Conduct user research and testing to identify and pain points and areas for improvement
  • Eventually get it on the App Store

User Research (In Progress)

I'm currently interviewing people who play daily games like Wordle, NYT games, and Duolingo to understand what actually keeps them coming back. Questions I'm exploring:

  • What makes you play the same game every single day?
  • How do streaks affect you - motivating or stressful?
  • Do you care about competing with others or just beating yourself?
  • What makes you quit a daily game?

Once I finish these interviews, I'll run usability tests on The Trivial Club to see what's working and what needs to change.

What's Next

Finish the user interviews, run usability tests, and iterate based on what I learn. Then eventually get it on the App Store. This case study will get updated as I go.